We hope you enjoy the music as much as we do!
Symphony No.40 in G Minor – Mozart, Black Ops 2 “Karma”Ĭhoosing favorites is never easy to do, but we think we’ve created a mix that celebrates our history together, while bringing listeners back to some iconic Treyarch moments. Requiem Dies Irae – Mozart, World at War “Eviction”ĩ. White Rabbit – Jefferson Airplane, Black Ops 3 “Life”Ĩ. Raul Menendez Theme “Nino Precioso” – Jack Wall, Rudy Cardenas, Black Ops 2, “Time and Fate”ħ. Rusty Cage – Johnny Cash, Black Ops 2 “Call of the Dead”Ħ. Raining Teddy Bears - Kevin Sherwood “Zombies”ĥ. Black Ops II Theme - Trent Reznor, Black Ops 2Ĥ. Requiem – Anton Reicha, Black Ops 3 “Der Eisendrache”ģ. The Night Will Always Win – Elbow, Black Ops 2 “Intro”Ģ. Our “For the Win (FTW)” Playlist has the same energy delivered at a slightly more soothing pace:ġ. Unstoppable – Afrojack, Black Ops 3 “Safehouse”ġ0. Motorhead – Ace of Spades, Black Ops 3 “Gorod Krovi”ĩ. Shepherd of Fire – Avenged Sevenfold, Black Ops 2 “Origins”Ĩ. Quimbara – Celia Cruz, Black Ops “Operation 40”Ħ. Carry on – Avenged Sevenfold, Black Ops 2 “Post-Credits”ĥ. Fortunate Son – Credence Clearwater Revival, Black Ops “S.O.G.”Ĥ. Sympathy for the Devil – Rolling Stones, Black Ops “Crash Site”ģ.
BLACK OPS 2 INTRO FULL
More than a soundtrack to our games, it’s the soundtrack to the journey that we’ve taken with the fans that have been with us every step of the way.Īs the name might suggest, our “ Team Deathmatch (TDM)” Playlist is pulse-pounding, full of energy, and has some tracks that can get you moving:Ģ. Our selection of songs cuts across Treyarch game history, stretching back to Call of Duty: World at War, all the way to our most current release Call of Duty: Black Ops 3. A large portion of the area that I designed was used in the multiplayer map version Slums which was released again in 2018 for Black Ops 4.The crew at Treyarch has curated two killer music playlists featuring some of our favorite music from over the years. When I left Treyarch, designer James Cusano oversaw the level until the game shipped. My job was to take the area to a first playable state before my internship ended. Each path provided a slightly different experience.be it combat, a rushing melee enemy, or witnessing a church explode. The area was much wider than most spaces in Call of Duty, and had multiple paths that players could choose to navigate the space through. I was super grateful to be given the largest and more experimental section of the mission. There was the intro which Mike Madden took care of, the the hospital/end sequence that Ian Bowi owned, and the middle “slums” section was my area. “Suffer With Me” was the mission I worked on the most during my time at Treyarch. The majority of the Single Player campaign had already been previs blocked out by designer Brian Douglas. I was hired on as a Design Intern after graduating college, and placed on the Single Player team. The events surrounding the mission are based on the United States 1989 Invasion of Panama which is remembered in history as “Operation Just Cause”īlack Ops 2 was the first Call of Duty game that I had the chance to professionally work on. In the mission, Frank Woods and Mason are assigned to capture and escort Manuel Noriega in order to find the stories main antagonist Raul Menendez.
Players get to choose whether or not to kill Alex Mason (The main protagonist of Black Ops 1 and 2’s campaign) and Jason Hudson is inevitably killed.
“ Suffer With me” is in my opinion the most impactful and memorable mission in the games narrative arch. Mason and Woods join US Navy Seals in the invasion of Panama, on a mission to capture Manuel Noriega